#creature lore
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paperbagedhead · 2 years ago
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What if we hyperfixated together? 😗 JK JK... unless- 😏
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filurig · 6 months ago
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i rarely ever get the Anatomy Worldbuilding Brainworm but suddenly i was struck by it bcs i had been thinking about the weirdness of basilisks and in particular how the whole Ability to change sex through shapeshifting works so. Yippe
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azurewildflight · 4 months ago
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Completed
Draconic Orcs
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A species effected by an alteration of the naturally occurring phenomena known as the crossing.
Orcs and Dragons were spliced in a creature with the ability to shift between forms.
There is great variety to this species with the type of dragon one shifts to being different for each one.
Many are known to be pirates, usually inhabiting locations where low numbers of Spellcasters reside for an easy mark.
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lordsovorn · 1 month ago
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Raptors
Cruel beasts. Demons, some call them. Scourge.
Lore under the cut:
The simplicity of these things only highlights the contradictions. There is nothing inherently unnatural about them. Nothing supernatural even more so. Understandable why a prouder person might feel indignant that these mere beasts, just a bunch of pack-hunting "bug dogs", are one of the main reasons for the final collapse of human civilization. And yet, it is the fearful who survive, not the proud ones.
The Raptors are the only things in the Under, other than humans, distinctly adapted to light and open spaces. Their keen eyesight is nearly unmatched in an environment with almost no lines of sight, and they are remarkably fast runners for a world of crags and tunnels. At the same time, their strong claws and limbs make them capable climbers, while the tail provides balance in a variety of positions. Bones provide strength, segments of chitinous armor they regularly shed provides renewable protection. Smart and coordinated, deadly and durable. Excellent predators. Entirely unsuited to the environment of the Under.
Just like humans.
It is in this way that Raptors proved to be such a persistent menace. Occupying much the same unstable niche in the world of darkness, they are both a competitor for food and a predator, forced into a rather narrow diet. Nothing about an individual Raptor is extraordinary - perhaps knowledgable Elders might have compared them to wolfs. Dangerous, worthy of fear, but killable. But there is no end to this tangled forest, and no prey except for stranded men. They are hungry and desperate, and fearful too, and so they retreat and come back in bigger numbers, with more complicated strategies. Raptors have ravaged the lines of communications and patrol, starved out of the outposts, raided the Farms to the point they are now completely unmanned. Nothing intimidating about one of them. Nothing unnatural about a pack. But as an endless onslaught of pack after pack of resorceful and adaptive hunters, they are a demonic unstoppable scourge, whose source humans were never able to track down.
They fill the caves with their screeching, grinding vocalizations, and follow the echoes and the sounds of panicked feet. Raptors are careful and vicious in their natural pragmatism, prefering to ambush and wound prey, overwhelm it with a coordinated pack attack, and turn its fear against itself. Like their namesake implies, they need not kill to start eating - grasping an injured creature with their massive talons, Raptors cut through flesh with their sharp mandibles and peel chunks of meat right off the bone.
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ssleeping-in-a-coffin · 1 month ago
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If so, why?
I believe that vampires can indeed have defects, despite their supernatural nature. For example, their health and physical abilities directly depend on the blood they drink. If the blood is of poor quality, contains toxins, or is contaminated, it can lead to progressive problems with their vision or hearing. A vampire’s cells might regenerate incorrectly due to such effects, and over time, they may develop chronic issues.
As for illnesses, vampires can get sick if they encounter magical curses or consume contaminated blood. Curses can undermine their magical structure, drain their strength, or weaken their regeneration. Contaminated blood is also dangerous, as it can alter a vampire's nature or lead to an "infection" that spreads throughout their body, causing weakness and other symptoms.
I can give examples of diseases in the next post
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smallconfusion · 2 years ago
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Adhd and Autism Creatures but in 3d. If you want, tell me what you would like for me to do with them. They're rigged and everything so it isn't going to be hard to do things with them.
If you want the files I have them here:
Apologies if the rigging isn't very good. That's not exactly my strongsuit and I haven't gotten the opportunity to tweak the weights yet.
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learningfromlosing · 5 months ago
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toast24 · 10 months ago
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Ooookay, yesterday I said that I might explain the lore behind my Spore captain's story... so here it goes. This is him at the beginning by the way:
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Why is he a cell? What's going on? Well let's just say that he's a little bit older than any other alpferd. Or show I say he's mind and memories? Because as I played through Spore, I imagined that the creature we played as always remembered it's previous lives. So the captain isn't immortal but he gets reincarnated every time.
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He doesn't know why it happens. Almost no one believes him and they just think he's going crazy. And that's how creature stage passes. Only his packmates want to be anywhere near close to him. And they still think that he's a bit weird. It's weird when he talks about something he shouldn't even know happened.
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But he carries on. He feels like he's on a mission to lead his species to greatness. Years pass and he manages to become the chieftain of his new tribe, and allies most of the other tribes (it's more complicated than just that, but I'll talk about it eventually). And finally in the civilization stage, he manages to peacefully unite the whole world (well, as peacefully as possible...).
After all that, he becomes one of two captains of their planet's main spaceship (Yes, there's two of them, but I'll talk about it some other day. But it's related to the fact that I played Spore with my brother).
Buuut, he doesn't really have a name. Well he does but there's just so many of them. Like thousands or milions of them! But I'll eventually give him a name that he uses in the space stage.
I feel a little silly after writing all of that. If anyone is interested by my horse-bugs then I'll happily respond to questions. It'll even help me develop them more. Believe me i'm extremely attached to them for whatever reason, and I really like to come up with new stuff for them.
I think the next things I'll tackle are their clothes and armor. I'll figure out how it all works and stuff. And I'll draw the two captains! And also explain the stages in more detail because this is just a "quick" summary. Why is it so fun to just think of full lore for creatures you made in a 15 year old game?
Here's cake for anyone who read all that:🍰
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just-a-we1rd0 · 28 days ago
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Mayahmult
The Mayahmult is an intelligent pack creature, known as E-750’s most intelligent pack hunter. These creatures live in large packs consisting of multiple families, there is no true leader and whenever an individual poses an idea, the rest of the pack will take it into mind. When hunting, these creatures will surround a chose prey and snap their mouths and tail mouths at it to cause intimidation and if need be, scare away any other creatures. When the right time comes, the largest and strongest of the pack will come from behind and bite the neck and stomach of the prey, (using both mouth and tail mouth) and rip their insides and spines out. These creatures do not have a digestive track, and will consume food via the large trap on their backs. They process food in a similar way to a carnivorous plant. These creatures rarely fight for mates, (only in scarcity) and some couples will choose to mate in the early-onset spring. Gestation lasts till late winter/ early spring, where a litter of 8-12 “puppies” will be born. Unfortunately, these creatures admit a strong and sweet smell from the trap, which is easily recognizable for predators. (Especially flying ones) Parents are very protective of their young, however due to the sheer number they usually will not be able to keep any more than 4 pups alive per litter. Once the offspring have grown, they will have the choice to leave or stay in the pack.
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chaioverdose · 1 year ago
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Update on the goth chickies and their adopted mother
They grow up so fast 🥺
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henrysglock · 6 months ago
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I have a feeling these UD eggs and the Dimension X vine-spawning eggs in the VR are the same thing
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filurig · 11 months ago
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i decided to change a little bit about the bäckahäst humanoid form, and realised that they have some superficial similarities to skogsrå, so heres a thing ironing out their differences a little
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azurewildflight · 4 months ago
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Design complete:
Mortrex
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These creatures come from the null space between universes.
Originally formless creatures thats only served as arcane energy recyclers, they began to adapt to the shape of the living creatures the magic came from also adapting to there knowledge and forming a more structure and society like existence
Due to energy originating from various species and beings, the variety of Mortrexes is vast
Presented is a Steel Jaw Mortrex, one of the most common types
A unique ability of it is the ability to grow and adapt at an incredible rate. With a lifespan that can stretch millions of years, they have plenty of time to learn vast amounts of information.
Additionally it’s been noted that there’s a difference in young and matured Steel Jaw Mortrexes, being their size and the presence of exterior bone
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ssleeping-in-a-coffin · 6 days ago
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Can vampires in Hotel Transylvania erase memories?
Let’s recall the first movie where Dracula attempted to erase Jonathan’s memory but failed. Later, Mavis outright asked her father to erase her memories. At first glance, this seems canonical and not worth questioning. However, the movie never actually shows how this process works. We only see failed attempts or verbal mentions of memory-erasure, but never its successful execution. This leaves room for interpretation, and I decided to explore this topic while sharing my perspective.
Let me state this upfront: in my canon, vampires cannot erase memories. There is no spell, skill, or level of experience that grants this ability. Now, let’s delve into why.
Take Dracula’s attempt to erase Jonathan’s memory, for instance. He looked into Jonathan’s eyes, his own glowed red, and he said, “Forget about the hotel.” To me, this feels more like hypnosis than true memory-erasure. This raises an important question: what exactly was Jonathan supposed to forget? Just the moment he entered the hotel? The road leading to it? Or the entire trip, including why he even came near the castle in the first place?
If we assume Dracula really could erase memories, how would it work technically? Does he sift through Jonathan’s mind like a slideshow, selecting which parts to remove? Or does he just “rip out” chunks of memory, regardless of consequences? This aspect is left unexplained in the movie.
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Now, let’s draw a parallel with Harry Potter.
For those unfamiliar: in this series, wizards can manipulate memories using spells. They can extract memories with a wand and place them in a “Pensieve” — a magical basin where memories can be explored in vivid detail. They can also enter someone’s mind via spells to see events from the memory-owner’s perspective.
But there’s a crucial difference: memories in Harry Potter are far more detailed than real-life recollections. Wizards see everything — faces, furniture, surroundings — almost like a full movie. In reality, however, our memories function quite differently.
When we recall an event, such as a lesson at school, we don’t remember a full picture. Instead, we recall emotions, key interactions, and perhaps the faces of those we directly engaged with. Anything happening behind us or outside our focus doesn’t exist in our memory. It is limited by our field of vision and subjective perception.
This makes memories inherently fragmented. They are subjective, incomplete, and shaped by what we considered important at the time. If we apply this logic to the Hotel Transylvania universe, even if someone could manipulate memories, the result would likely be far from precise erasure.
Of course, we could imagine a character with a unique ability to perceive memories fully, down to the smallest details. A “memory master” who lives within recollections, much like in the Harry Potter depiction. Yet, even then, the process raises many questions: How accurate are memories? How do you decide what to erase and what to leave intact?
For these two reasons — the complexity of working with memories and their subjective nature — I believe that memory-erasure in the world of Hotel Transylvania is illogical and likely impossible.
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ellorypurebloodculture · 9 months ago
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hi ellory! i bring a question and a title tale. how are werewolves treated in your pureblood world? would it still be as devastating if Remus' condition were to be made public, or could lycanthropy be treated as a family gift (like the Black blood curse)? and for a title tale: the stars shine bright (but in the moonlight, i only see your face)
Hi Lady!
So, in my verse, Lycaons are Pureblood Werewolves. That is, they're born wolf-shifters. The "Turned" are those attacked by/cursed by a Lycaon, which results in a traditional type of werewolf who painfully changes on nights of the full moon, etc. Turned are generally criminals and would be looked down upon. Lycaon would not be looked down upon.
For the title tales, I think I'd go with Remus Lupin/Andromeda Black.
When Mister Remus Lupin masters his Animagus form and discovers he's a wolf, he attracts the attention of Lady Andromeda Black, who values loyalty above all else.
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archie-the-menace · 4 months ago
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Harpies and Sirens (Obscorian versions)
Notes:
-Harpies have wing fingers. Sirens do not.
-Sirens are interpreted from the depictions in The Odyssey; so they’re birds, not merfolk. This particular one is based on a vulture.
-Harpy means “snatcher.” Harpies often steal and have wind/storm magic. They are mischievous but not particularly dangerous.
-Sirens are obligate carnivores. They have evolved to mimic humans in order to lure them into their waiting jaws. Sirens can mimic human speech but not learn it, while Harpies are able to learn languages.
-Harpies have dexterous parrot-like feet. Sirens have raptor feet for tearing flesh.
-Sirens are far more beast-like than Harpies, which are more humanoid.
-Both creatures have bird-like eyes with ring bones.
-Sirens don’t fly often and nest in seaside rocks and on beaches. Harpies fly a lot and nest in trees and rocks.
-Siren songs have little effect on asexuals, so they may instead mimic crying children or drowning sailors.
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